pocketdungeon
My take on a dungeon crawler using twine:
Way more technical than a twine game usually is, little reading, lots of fighting!!!
Version: Beta 5
This game represents 10s of hours of research and tweaking, and is my second major game using twine (and much better I feel).
The core of the game is complete and things are feeling more polished.
Let me know if you find any bugs or improvements you'd like to see.
*Not recommended for mobile*
New in Beta 2
Added healing in battle properly (it now takes a turn to heal)
Improved: format of shop, pricing, and gold selling system
New enemy and area to explore for continued game play
Ability to save and load your game
New in Beta 3
Interactive maps to move around in (i.e caves)
Fixed bug where luckiness wouldn't work properly
Added health on kill and life steal in shop
Created feature to improve visibility in mines (available in shop)
Better formatting and balancing have also had hours dedicated to
Supply crates in caves have been implemented
New in Beta 4
Ability to autoheal
Treasure chests with more types of gemstones drop from killed monsters
Strengthened plot (i.e much, much better)
Consumable (i.e temporary) luck potions
The river and its secrets
New in Beta 5
Fixed bug where autoheal would consume too many heals
Added the baths and bath tickets
Added shovels to escape the mines quickly
Improved supply crate functionality
Fixed bug where loading game would cause music to play on top of itself
Better soundtrack is here!!
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | twine |
Genre | Strategy, Role Playing |
Made with | Twine |
Tags | 2D, Dungeon Crawler, html5, Singleplayer, Strategy RPG, Twine |
Development log
- beta 5 out for pocketdungeonJun 15, 2019
- pocketdungeon beta 4 outJun 14, 2019
- pocketdungeonJun 04, 2019